Sins of a Solar Empire: Rebellion
The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.
A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.
Sins of a Solar Empire:Mods Listing
How Mods Work
The engine will attempt to find the files it needs in mods before searching the root game path. Mods work by simply providing the different files to use.
Mods (short for modifications) are a variety of fan-produced content that alters the game. Numerous mods are available for Sins of a Solar Empire: Rebellion. Sins supports mods internally, and the developers have went to great lengths to support modding, even incorporating numerous bug fixes made by the community into the 1.2 patch for Trinity/Diplomacy.
A common category of mods are total conversion mods, which use the framework of Sins of a Solar Empire to depict a conflict set in a different franchise.
Partial List of Mods
- 7 Deadly Sins
- Babylon 5: Sins of the Younger Races
- Battlestar Galactica: Sins of the 13th Tribe
- Celestial Bodies
- Dark Reavers Mod
- Dawn of Victory
- Distant Stars
- Halo: Sins of the Prophets
- Mass Effect: Dawn of the Reapers
- New Imperium
- Sins of a Sci-Fi Multiverse
- Sins of New Eden
- Sins of the Fallen
- Stargate Invasion
- Stargate Races
- Star Trek: Armada 3
- Star Trek: Sacrifice of Angels 2
- Star Wars: Requiem
- Star Wars: Sins of a Galactic Empire
- The Sins Optimization Project
Among sources of additional mods are the Sins forums